Use moderately strong and weak scenes to create a world view of the game.
To create the worldview atmosphere of the game, the feeling that "scene design" brings to players is a very important link.
World : value system, realistic vs. cartoon style, time and space environment setting, worldview etc.
Levels : scene location, primary and secondary tasks, conflict vs. resolution, tonality, enemies, plot, puzzles, traps, context etc.
Integrate front-end level design, art design and provide follow-up scene level editing support to present the best scene production services.